More than 10 years of work in the XR field. CTO at Kirae, consultant at XR Works, organizer of “Rennes XR” meetups, advisor.
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Frédérique KRUPA
Dr. Frédérique Krupa, director of the Digital Design Lab at l’école de design Nantes Atlantique, is a UX designer and former design professor at Parsons School of Design, RISD, UofArts, and Paris College of Art, where she founded and chaired the Masters (MA & MFA) in Transdisciplinary New Media. Her research focuses on establishing AI UX methods, a holistic, transdisciplinary and systemic approach to create fair, accountable and transparent machine learning data, algorithms and predictive models. Frédérique KRUPA’s link to Laval Virtual dates back twenty years to her days at Virtools SA and Dassault Systèmes.
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Norimichi IDEHARA
Regular exhibitor in Laval Virtual since 2004.
My main interests are natural user interface, VR/AR and interactions. -
David NAHON
David Nahon has been a pioneer in the commercial history of software solutions for VR, having directed the development of the first Immersive Room running on PCs (the SAS Cube in 2001) and the first commercial game engine for VR (Virtools VR Pack in 2003).
Since 1995, he has built dozens of immersive user experience for public exhibitions (beginning with Z-A.net) and have been actively involved in the VR scientific community, giving him a highly qualified view on both technologies and human factors.
Within Dassault Systèmes’ 3DEXPERIENCE Lab, David incubates new business experiences, researching value in the 11 industries addressed by the group, leveraging the network of emerging technology partners he animates.
David is also a key animator of the global French VR community, having co-funded AFXR.org, the leading French association on XR, and being its President.
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Marie LEBLANC
Marie Leblanc is a French industrial designer, expert in XR uses, who has specialized in innovation for over 20 years. She has worked in various design fields: Product Design, Transport Design, Space Design, Service Design, Packaging, Colors and Materials, Print/Web Design, 3D Animation, UI/UX Design, Brand Identity. Trained at the Fachhochschule für Gestaltung in Schwäbisch Gmünd, Germany, and a graduate of the École de Design Nantes Atlantique, she now manages work packages for European projects such as R3GROUP and DEDIHCATED BFC within AMVALOR. She also supports industrial partners in their use of immersive technologies.
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Caroline VANHOVE
Pre-sales Engineer at Audace and member of RA’Pro, Caroline is recognized for her expertise in managing immersive and olfactory projects.
With solid experience in managing innovative VR, AR, and XR projects, digital scenography, and multisensory design, she excels in integrating technologies and olfactory effects into groundbreaking projects. Caroline supports clients across various sectors by creating tailored immersive experiences where creativity, technology, and customer satisfaction are at the heart of every achievement.
In addition, she speaks and facilitates conferences and training sessions, presenting the evolution of environments and set designs, from traditional approaches to current innovations driven by digital technology and artificial intelligence.
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Grégory MAUBON
Grégory Maubon is an independant consultant in augmented reality (presenter and lecturer) since 2008, where he created www.augmented-reality.fr and founded in 2010 RA’pro (the french association for the promotion of augmented reality). He helped many companies (in several domains) to define precisely their augmented reality needs and supported them in the implementation.
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Michael BARNGROVER
As Managing Director of XR4Europe, Michael Barngrover leads a pan-European industry association to support and advance XR innovation in Europe. In addition to its matchmaking, research, and thought leadership activities, XR4Europe participates in several EU-funded projects: XR4HUMAN, OPENVERSE, and VR HEALTH CHAMPIONS, through which XR4Europe plays an active role engaging European stakeholders in the EU’s strategic initiative for Virtual Worlds and Web 4.0.