Regular exhibitor in Laval Virtual since 2004.
My main interests are natural user interface, VR/AR and interactions.
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Norimichi IDEHARA
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David NAHON
David Nahon has been a pioneer in the commercial history of software solutions for VR, having directed the development of the first Immersive Room running on PCs (the SAS Cube in 2001) and the first commercial game engine for VR (Virtools VR Pack in 2003).
Since 1995, he has built dozens of immersive user experience for public exhibitions (beginning with Z-A.net) and have been actively involved in the VR scientific community, giving him a highly qualified view on both technologies and human factors.
Within Dassault Systèmes’ 3DEXPERIENCE Lab, David incubates new business experiences, researching value in the 11 industries addressed by the group, leveraging the network of emerging technology partners he animates.
David is also a key animator of the global French VR community, having co-funded AFXR.org, the leading French association on XR, and being its President.
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Miriam REINER
I study how virtual reality and augmented reality enhance human capacity, especially enhancing human performance, response time, accuracy, neural expedited processing and memory consolidation. I build models of multiple stimuli acting on the brain to enhance processing and acting.
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Marie LEBLANC
I’m an industrial designer and a AMVALOR project manager, expert in XR and Metaverse uses. Trained at the Fachhochschule für Gestaltung in Schwäbisch Gmünd, Germany, and graduated from the École de Design Nantes Atlantique, I help companies in their digital transition. I co-design new uses and strategies for XR and metaverse experiences, in the most ethical and sustainable way possible. Every day, I put my knowledge at the disposal of companies to help them in their approach and give them the means to achieve their objectives.
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Caroline VANHOVE
Coordinator -Digital Scenographer-Conceptor -SFX Cross Media /RA immersive polysensory technology project management – Board member Ra ‘Pro-Evangélisation et Partenariats Independent research into the integration of scent/fragrance impacts in immersive behavioral studies. At the crossroads of art, technology and organization, Caroline Vanhove is a director of development for multi-sensory projects, a space designer, an interior architect with a feel for technology, a special effects specialist, a truquiste, a digital scenographer and already a feel for augmented reality… With such experience, it’s hardly surprising that she has thrown herself into immersive technologies. After her first projects in the building and civil engineering sector, she broadened the scope of her work to include support for players in all sectors, and particularly in the world of art and culture. Here, dream and enchantment are the key words for building ephemeral, immersive and olfactory experiences. Her skills in educational games give them the keys to offering engaging professional training solutions.
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Antoine JOUFFLINEAU
I’m in charge of institutional relations at the CCI de la Mayenne, the leading local public network for accelerating the economy and sustainable business growth.
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Grégory MAUBON
Grégory Maubon is an independant consultant in augmented reality (presenter and lecturer) since 2008, where he created www.augmented-reality.fr and founded in 2010 RA’pro (the french association for the promotion of augmented reality). He helped many companies (in several domains) to define precisely their augmented reality needs and supported them in the implementation.
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Michael BARNGROVER
Michael is Managing Director of XR4Europe, an association supporting XR wherever it is found across the continent of Europe. For years, he has supported XR communities around the world, such as XR Crowd, XR4Work, and the Indian Ocean Network, as well as serving as an XR developer and researcher of enterprise and cultural applications. Through XR4Europe, he works to strengthen the bridges between regional ecosystems and between academia, business, and society.