Franck Gaillard is a specialist in training and human resources development. Passionate about enriching and sharing knowledge, since 2016 he has been Training Director for the Alstom Group, a leading company in the transport sector. He successfully led the development of the new Corporate University and its digital learning portal. This innovation has recently been offered as a new service to Alstom customers, with Alstom University training over 80,000 people by 2023.
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Arnaud TOURE
I’m Arnaud Touré, and my journey with AMD began back in 2010. For over a decade now, I’ve been a part of the Pro GPU department, serving as a Field Application Engineer. It’s been an exhilarating ride, filled with challenges and opportunities to delve into the exciting world of professional graphics processing. What drives me each day is my unwavering passion for technology, especially anything related to pixels, graphics, and the ever-evolving landscape of visual computing. I thrive on challenges, constantly seeking out new ways to innovate and push the boundaries of what’s possible in this dynamic field.
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Maxime VIDAL
A seasoned specialist with three years’ experience teaching immersive technologies (AR/VR/AI) at over 17 higher education institutions. I’ve impacted over 2,000 students with my 100% hands-on courses, improving their portfolios. As a French ambassador for Snap Inc’s SnapAR program, I’m deeply involved in the research and development of the AR experience, shaping the future of augmented reality.
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Sébastien POIVRE
Sébastien Poivre is an XR and multiplayer developer working for Photon Engine. He’s always focused on merging a software craftmanship approach, with a strong attention on user experience. First for end-user, on iOS technologies during 8 years, and then on immersive technologies for 7 years.Recently, this focus turned to the immersive developers’ user experience, preparing simple tools and samples for Photon’s developer customers, while supporting them in their more advanced requests.
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Richard GUIGNON
Richard Guignon is an accomplished XR Product Designer & Prototyper, deeply passionate about creating immersive user experiences. With 7 years of dedicated involvement in XR technologies, he possesses a profound understanding of the field. Richard’s expertise lies in assisting companies in launching their own multi-user immersive applications, leveraging his extensive knowledge and innovative approach. Richard is committed to making technology accessible to all, and is enthusiastic about sharing his knowledge and experience with others.
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Sébastien KUNTZ
Sebastien Kuntz is the founder and CEO of MiddleVR. With 25 years of experience working in virtual reality, he is an expert in VR, CAVEs, multi-display, multi-GPU and multi-computers graphics systems.
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Martial COSTANTINI
In his role, Martial utilizes a diverse skill set in Human Spaceflight Engineering and Human Factors, cultivated through years of experience at the European Astronaut Centre (EAC). Beginning with contributions to projects like METERON, he has evolved to manage pivotal industrial endeavors such as the Sun Simulator work package for the LUNA project, ensuring compliance with rigorous standards like ECSS. His proficiency in Canadarm2 operation and virtual reality technologies has led to collaborative efforts with key partners like the NASA Flight Operations Directorate and the EHO, resulting in the creation of innovative tools like the JIVE training tool. This success has propelled the growth of the XR Lab, where he oversees numerous R&D projects, refining his expertise in technical trade-offs and shaping human-machine interfaces. Additionally, his involvement in spacecraft design projects and contributions to the ESA Young Professional Satellite project have further enriched his understanding of space hardware constraints and launch processes.
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Andres BURBANO
Andres Burbano (Colombia, 1972) is a media artist and academic, currently Associate Professor at the Universitat Oberta de Catalunya in Barcelona, Spain. Burbano holds a PhD in Media Arts and Technology from the University of California Santa Barbara and is a visiting professor at the Danube University in Krems, Austria. Burbano explores the interactions between science, art and technology in various capacities: as a researcher, as an individual artist and in collaboration with other artists and designers. Burbano’s work ranges from documentary video (both science and art), sound art and telecommunications to the exploration of algorithmic cinematic narratives. Burbano was appointed chair of the SIGGRAPH 2024 conference and is the author of the book Different Engines: Media Technologies from Latin America, Routledge 2023.
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Victor CHAMPANEY
Victor Champaney is an engineer with a doctorate in mechanics and artificial intelligence. His thesis, which he defended at Arts et Métiers in 2023, focused on model reduction and data-driven approaches for building digital twins. He worked on the CNRS-supported DesCartes project in Singapore and is now a research engineer at Arts et Métiers, where he focuses on simulation and AI issues for digital twins.