Rob is an experienced sales leader with 25+ years working for leading technology firms. Working both in the Media & Entertainment and Architecture, Engineering & Construction industries, Rob’s held roles in business development, key account management and strategic partnerships. Much of his time has been spent helping customers understand, invest and adopt 3D technology to drive business optimisation and growth.
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Jeremy DALTON

Jeremy Dalton is the founder of XRHQ.com, a free community intelligence platform tracking real-world deployments of VR, AR and other spatial computing tech across every industry worldwide. Jeremy previously established PwC’s global immersive technologies practice, leading 150+ projects in 50 countries. His work has been cited by the World Economic Forum, Citigroup, The Economist, and others. He is the author of Reality Check, now in its 2nd edition with Chinese, German, and Korean translations.
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Franck BABOURAM

As Sales Manager France for VR Expert, Franck BABOURAM specializes in scaling XR deployments within the education and corporate training sectors. Over the past two years, he has been instrumental in growing VR Expert’s French presence by delivering expert guidance and end-to-end immersive hardware solutions. Franck is deeply committed to his clients’ success, relentlessly pursuing the most effective strategies to ensure that immersive technology drives real impact and long-term pedagogical gain.
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Lionel DOMINJON

Background of mechanical engineering, and a PhD in haptics and 3D interaction techniques. Research and Development at clarte in the field of immersive technologies since 2003. I like prototyping novel ideas and making things work.
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Gloria SIMONCINI

Gloria Simoncini is a PhD Student and neuropsycologist specializing in the integration of virtual reality and psychophysiological measures for cognitive and emotional assessment. Her work focuses on neuropsychological evaluation, emotional awareness, and immersive technologies for research and clinical applications. She collaborates on interdisciplinary projects exploring VR-based assessment, computational psychometrics, and innovative tools for mental health and neurocognitive research.
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Daniel MELLET-D’HUART

Daniel Mellet-d’Huart, PhD, is a consultant and researcher specializing in immersive learning. Trained in pedagogy and psychosociology, he worked for 30 years at AFPA in adult vocational training. An explorer of virtual reality (VR/XR) for learning since 1998, he has contributed to the design of various virtual learning environments, such as CS-WAVE (welding simulation). His approach is based on principles of enaction and embodied experience. As an associate researcher at CERV (Brest) and LIUM (Le Mans), he has demonstrated how VR can make the imperceptible perceptible and facilitate the transfer of learning to reality. In addition to his work in adult education, Daniel Mellet-d’Huart is also a general coach, Butoh dancer, and photographer.
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Nikita KAYAL

Nikita is a leader in immersive media and training. She has worked in the XR industry for 10 years. At ImproVive, she has built experiences for process training, conversational training, and awareness. She has used AI to create believable conversations with virtual humans, expert coaches, and spatially-aware virtual agents. She is currently working on AI that can accelerate and change the way trainings are built, and opens up the possibilities for learning designers to make on-demand training.
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Pamela ACULEY

Pamela Aculey is the founder of MIXD Reality, an XR studio pioneering interactive and inclusive augmented reality storytelling. She combines creativity and emerging technology to transform traditional books into immersive learning experiences for children. Her work champions representation, accessibility, and innovation in XR, shaping how the next generation learns, plays, and connects with stories.
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Stefan MARX

Stefan Marx is Co-Founder & CEO of ZAUBAR, an AI-powered platform that turns real places into interactive, self-guided experiences. He builds location-aware “spatial agents” for museums, cities and venues, designed for phones today and AI glasses next. Stefan works at the intersection of generative AI, immersive media and cultural interpretation, helping institutions deliver multilingual storytelling, wayfinding and engagement at scale with live updates.


