Fadila Leturcq heads up the Campus du numérique public, a department of the Prime Minister’s office whose mission is to provide digital training for public servants, senior civil servants and political cabinets. She joined the public service after 6 years devoted to human capital management in various private organizations: first as HR project manager in the automotive industry with French flagship Forvia, then with think tank RH&M as Director of Operations, and finally with Deloitte as a Human Capital consultant. In this way, she has developed expertise in the human and digital transformation of organizations, which she now puts at the service of public policy.
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Robert MENZEL

Robert Menzel is a senior developer technology engineer in NVIDIA’s Professional Solutions Group, where he works on various topics involving virtual reality in the context of professional graphics.
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Amone GBEDEMAH

Fascinated by technology and how it can be applied to solving complex, real-life problems, Amone Gbedemah has worked in both commercial and technical roles in a variety of companies and telcos including Meta, Miro, Millicom and Vodafone, in both mature and emerging markets.
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Clément MÉNIER

Co-founder of 4Dviews, Clément has almost two decades of experience in the field of computer vision. Focusing on customer needs, Clément pushes the boundaries of the 4Dviews ecosystem to achieve the best possible volumetric video quality.
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Franck GAILLARD

Franck Gaillard is a specialist in training and human resources development. Passionate about enriching and sharing knowledge, since 2016 he has been Training Director for the Alstom Group, a leading company in the transport sector. He successfully led the development of the new Corporate University and its digital learning portal. This innovation has recently been offered as a new service to Alstom customers, with Alstom University training over 80,000 people by 2023.
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Arnaud TOURE

I’m Arnaud Touré, and my journey with AMD began back in 2010. For over a decade now, I’ve been a part of the Pro GPU department, serving as a Field Application Engineer. It’s been an exhilarating ride, filled with challenges and opportunities to delve into the exciting world of professional graphics processing. What drives me each day is my unwavering passion for technology, especially anything related to pixels, graphics, and the ever-evolving landscape of visual computing. I thrive on challenges, constantly seeking out new ways to innovate and push the boundaries of what’s possible in this dynamic field.
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Maxime VIDAL

Maxime VIDAL has been evolving in the XR world for over five years. By the end of 2019, he was creating augmented reality experiences to enable students to visualize organs or engineering parts dynamically, carrying the message that play promotes memorization. His various projects quickly made him stand out, and in 2022 he became a partner in the SnapAR program, dedicated to the innovative uses of augmented reality in culture, art, society and training, and enthusiastically led sessions in the AR Education Program, powered by Snapchat. Alongside his commitment to technological innovation, Maxime VIDAL teaches experience creation through seminars. Today, he shares his expertise with over 4,000 students at more than 35 higher education establishments across France, ranging from engineering and computer engineering schools to business and design institutions. Thanks to his project-based learning approach, he is introducing a new generation to the many potentialities offered by augmented reality. Today, he is developing some of the most advanced augmented reality glasses on the market, the Spectacles developed by Snap (reserved for developers and teachers), and in 2025 he intends to continue evangelizing these subjects with determination to over 700 students. His career is a perfect illustration of how passion, innovation and the transmission of knowledge can transform the technological and educational landscape.
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Sébastien POIVRE

Sébastien Poivre is an XR and multiplayer developer working for Photon Engine. He’s always focused on merging a software craftmanship approach, with a strong attention on user experience. First for end-user, on iOS technologies during 8 years, and then on immersive technologies for 7 years.Recently, this focus turned to the immersive developers’ user experience, preparing simple tools and samples for Photon’s developer customers, while supporting them in their more advanced requests.
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Sébastien KUNTZ

Sebastien Kuntz is the founder and CEO of MiddleVR. With 25 years of experience working in virtual reality, he is an expert in VR, CAVEs, multi-display, multi-GPU and multi-computers graphics systems.
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Martial COSTANTINI

In his role, Martial utilizes a diverse skill set in Human Spaceflight Engineering and Human Factors, cultivated through years of experience at the European Astronaut Centre (EAC). Beginning with contributions to projects like METERON, he has evolved to manage pivotal industrial endeavors such as the Sun Simulator work package for the LUNA project, ensuring compliance with rigorous standards like ECSS. His proficiency in Canadarm2 operation and virtual reality technologies has led to collaborative efforts with key partners like the NASA Flight Operations Directorate and the EHO, resulting in the creation of innovative tools like the JIVE training tool. This success has propelled the growth of the XR Lab, where he oversees numerous R&D projects, refining his expertise in technical trade-offs and shaping human-machine interfaces. Additionally, his involvement in spacecraft design projects and contributions to the ESA Young Professional Satellite project have further enriched his understanding of space hardware constraints and launch processes.

