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Participer
Billetterie
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  • Nikola JANCOVICOVA

    Nikola JANCOVICOVA

    Nikola’s focus at Epic Games is Unreal Engine for simulation, with an emphasis on data acquisition, real-world 3D pipelines, and intelligent digital twins. She helps teams turn LiDAR, SLAM, photogrammetry, and emerging capture methods into photorealistic, accurate, and optimized real-time experiences at scale.

    31 March 2026
  • Jesse BARKER

    Jesse BARKER
    24 March 2026
  • Marie DANDOIS

    Marie DANDOIS

    As an occupational therapist at the Saint-Hélier Foundation (Rennes) since 2012, I have helped people regain their independence and improve their quality of life. Having been involved in research and innovation for several years, I am now a project manager at LAB Saint-Hélier. I support the development and integration of innovative solutions in the fields of disability, aging, and independence. My interests focus particularly on virtual reality, artificial intelligence, and robotics, with the primary goal of improving care and the quality of life for users and professionals in the health and/or medical-social sectors. LAB Saint-Hélier is strongly committed to advancing best practices. It supports researchers and companies from user research through to clinical evaluation. As part of this effort, I participate in the co-design and evaluation of technological, medical, and organizational innovations, ensuring their relevance, adoption, and tangible impact in the field.

    20 March 2026
  • Philippe CARREZ

    Philippe CARREZ

    Co-founder of explorations360, he has been exploring virtual worlds since 1997 and developing immersive solutions since 2007. A pioneer in Immersive Storytelling, he leads R&D, technology watch and VR/AI experiments within the company. Among his projects: internationally award-winning augmented reality books, and VR coordination for the ANR SCHOPPER program (VR/AI tools for scientists). A laureate both solo and in collaboration (Laval Virtual, SIGGRAPH, Imagina Awards), he advocates for an ethical and accessible vision of VR.

    20 March 2026
  • Marc-Antoine DUPONT

    Marc-Antoine DUPONT
    17 March 2026
  • Malcolm BARNES

    Malcolm BARNES

    Malcolm is a director of Hollywood Gaming, a business whose origins began in games and effects for the amusements industry. Today, the business focuses on XR solutions and multisensory applications and has expanded its reach to healthcare, working with leading teaching hospitals to deliver products such as regulatory approved augmented reality screening in paediatric mental health. His business experience spans senior positions from start-ups to FTSE100 in commercial and creative roles.

    17 March 2026
  • Sauli KIVIRANTA

    Sauli KIVIRANTA

    Co-founder of Delta Cygni Labs (DCL) and CEO since 2023. Creator of XRTC and POINTR;previously CTO leading engineering and product teams (2013–2023). 20+ years building online platforms, including 15+ years in virtual and augmented reality R&D and productization. Background includes work at VTT’s VR laboratory on human-machine systems and advanced technologies for industry and space programs (ISS, Moon/Mars, ITER). Focused on human-machine systems, AI, cybernetics, and advancing a Knowledge Society through AR.

    16 March 2026
  • Fabien DUMON

    Fabien DUMON
    16 March 2026
  • David DEFIANAS

    David DEFIANAS

    David Defianas is a Virtual Reality Fellow at Stellantis, where he helps shape the future of immersive engineering across the company. He began his journey at PSA, working on digital manufacturing methods before launching and leading the Virtual Prototyping Methods Team, where he accelerated the adoption of VR, haptics, and CGI in vehicle development. With 25+ years spent building digital methodologies at PSA, Groupe PSA, and now Stellantis, David focuses on transforming how engineers design, validate, and collaborate using immersive technologies. Passionate about making XR practical and impactful, he enjoys sharing real world insights on how immersive tools reshape automotive engineering.

    16 March 2026
  • Antoine GILBERT

    Antoine GILBERT

    Immersed in the digital world since 1998, Antoine Gilbert has been shaping the future of augmented reality at Snap’s AR Studio in Paris since 2022. Before joining Snap, he spent seven years at Twitter, helping brands develop their creative strategies. As head of AR Studio Paris, whose mission is to raise awareness of the potential of augmented reality and expand its impact across sectors such as culture, entertainment, and education, Antoine leads the creative strategy and oversees numerous projects with prestigious cultural institutions, including Le Musée du Louvre, Bibliothèque nationale de France (BnF), Centre Pompidou, Château de Chantilly, or the National Portrait Gallery in London. A visionary in the rise of social networks, Antoine began overseeing digital strategies for major clients at DDB Paris in 2004, where he notably founded the agency’s social media division in 2006. Over the course of his career, he has also held key positions within WPP Group communication agencies and leading digital agencies such as Duke/Razorfish.

    16 March 2026
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