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  • Joffrey GUILMET

    Joffrey GUILMET

    As a PhD student at ESIEA’s Interaction Immersion Laboratory (LII), I conduct research on multi-platform interactions in extended reality in collective environments with the aim of raising awareness.

    Passionate about immersive technologies, I design sensory experiences aimed at evoking emotions.

    I have also participated in studio projects, including a multiplayer virtual reality escape game, independent games developed with Gaman Games, and a military simulator with AsterionVR.

    4 November 2025
    Students
  • Fabienne GIEZENDANNER

    Fabienne GIEZENDANNER

    Fabienne Giezendanner is a french and swiss filmmaker, writer, and independent producer whose work bridges animation, interactivity, and immersive storytelling. At the crossroads of cinema and new media, she crafts poetic worlds where fiction meets participation, from the game Yi and the malediction of celest emporor to the dreamlike immersive experience of Dreamin’Zone and Bloom.

    Her creations travel across cultures and landscapes and more recently the daily life of children in Concentration camps with Hyde and Seek!. — inviting audiences to explore new ways of seeing and feeling. Selected at festivals such as the Venice Biennale, GIFF, and Annecy, her works have received international acclaim, including the INA Prize and Best VR Animation Award.

    Beyond her VR expiences, she shares her passion for new forms of storytelling through teaching and collaboration.As a Member of CNXR, PXN, EliXR, and XN Swiss, she continues to imagine hybrid narratives where techno-logy and poetry intertwine.

    3 November 2025
    Experiences
  • François KLEIN

    François KLEIN

    François Klein is a prolific immersive content producer specialized in new forms of storytelling involving XR technologies. He founded Digital Rise in 2018 to work on innovative narrative concepts with engaging design for the audience.
    His work has been presented in major international festivals such as Sundance, SXSW, Sheffield Doc, Venice, GIFF, Filmgate.
    In 2023 he starts working with major artists such as Jean-Michel Jarre and Hsin-Chien Huang. The same year he extends his expertise to design the future of immersive online and addressed to general audience.

    3 November 2025
    Experiences
  • Agnès ABASTADO

    Agnès ABASTADO

    Agnès ABASTADO has over 15 years’ experience in designing and managing digital and innovative projects.

    In early 2022, she joined the Musée d’Orsay and the Musée de l’Orangerie as Head of the Digital Development Department.

    In collaboration with her team, she designs, develops and distributes multimedia digital assets and mediation for the two museums, both on site and online, for the permanent collections, cultural events and exhibitions.

    She is also the main point of contact for digital matters within the institution’s CSR policy.

    3 November 2025
    Experiences
  • Alexandre PEREZ

    Alexandre PEREZ

    Alexandre writes, produces, and directs films, video games, and immersive works. He has collaborated with studios such as Quantic Dream, where he contributed to the preparation of several scenes for Star Wars Eclipse. In 2024, he founded Impossible From, a company dedicated to the development and production of original creations. Their ambition is to design and bring to life magical stories by leveraging the most innovative technologies.

    3 November 2025
    Experiences
  • Richard GUIGNON

    Richard GUIGNON

    Richard Guignon is an accomplished XR product and prototype designer with a deep passion for creating immersive user experiences.

    With nine years of experience in XR technologies, he has a profound understanding of the field. Richard’s expertise lies in helping companies launch their own immersive multi-user applications, leveraging his in-depth knowledge and innovative approach.

    Richard is committed to making technology accessible to all and is enthusiastic about sharing his knowledge and experience with others.

    3 November 2025
    ReVolution
  • Guillaume LOUP

    Guillaume LOUP

    Guillaume Loup is President of AFXR (the French Association for Extended Reality) and a lecturer-researcher at Université d’Évry Paris-Saclay.

    Passionate about immersive technologies, he works at the crossroads of academia, industry, and innovation.

    Through his dual role, Guillaume actively fosters collaboration between researchers, XR professionals, and institutions to advance the development and adoption of virtual, augmented, and mixed reality in France.

    3 November 2025
    ReVolution
  • Charlotte DUBOSC

    Charlotte DUBOSC

    Postdoctoral researcher at Trinity College Dublin, my research focuses on virtual characters in immersive virtual enviroments.

    3 November 2025
    ReVolution
  • Lauriane CAUCHON

    Lauriane CAUCHON

    QBTechnologies is a design office that aims to be the reference in technical solutions with very high added value. The company has developed its expertise around Virtual Reality technologies, tracking, Robotics and embedded technologies.

    3 November 2025
    ReVolution
  • Philippe FUCHS

    Philippe FUCHS

    Vice-President of the ‘Métavers Arts et Culture’ association, whose objective is to promote the use of a specific metaverse to enhance the influence of French culture.

    Lecturer and trainer in the field of XR technologies.

    Positions held from 1992 to 2018

    Based at the École des Mines, he is one of the leading figures in VR and AR in France. In 1992, he was the first French researcher to conduct work in VR and AR. President of the French VR and AR Association in 2005. His research team’s R&D focuses on a theoretical and pragmatic methodology of immersion and interaction. Member of several international conference programme committees.

    Since 1992, his publications include 10 books, 120 articles and over 100 conferences.

    3 November 2025
    ReVolution
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