Multi-entrepreneur / Maker / Connector / XR (VR /AR /MR ) evangelist & expert / Over 10 years as CEO for companies from 1 to 100 employees in BtoB. 2000+ VR/AR app or experiences produced since 2012. 100+ recurrent BtoB costumers Curious about technology, biology, sciences. Guest Speaker: MEDEF, Assemblée Nationale, Institut Français, Laval Virtual.
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Thierry KOSCIELNIAK

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President of France Immersive Learning, the French association of multistakeholders involved in XR for Education.
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Board member and founder of XR4EUROPE association
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Co-founder of the JENII project at ENSAM to design immersive Digital Twins for teaching.
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Expert appointed for DG CNECT’s EC critical digital technologies studies and the European Digital Education Hub two working groups for « Immersive Learning » and « Futuring Education ».
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PhD in computational chemistry at Sorbonne University, Paris.
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Maud CLAVIER

Maud Clavier is Head of Innovative Projects at Zorba, where she leads the creation of immersive experiences blending XR, AI, and hybrid formats for cultural institutions and brands. Formerly Executive Producer at VRROOM, she brings deep expertise in live virtual events and real-time technologies. She now drives the rollout of Lido XR, Zorba’s in-house engine for adaptive, next-gen storytelling.
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Valérie RIFFAUD CANGELOSI

Expert in augmented/mixed reality and smartglasses, I lead an independent consulting firm helping enterprises to optimize their processes with XR. I am as well recognized as a specialist in connected glasses (AI, AR) after having piloted the EMEAR strategy for 10 years at a smartglasses manufacturer. I support makers, investors, market research companies and I create synergies between optics and tech via the SILMO Circle of Experts.
J’accompagne des fabricants, investisseurs et sociétés d’études de marché, et je crée des synergies entre l’optique et la technologie via le SILMO Circle of Experts. Expert certifié France 2030, affilié au réseau européen VR/AR, je suis également vice-président de RA’Pro et membre du CNXR.
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Rémy EYNARD

Rémy Eynard is the Head of Studies at L’École de design Nantes Atlantique in Laval.
A designer specialized in immersive design and virtual reality, he explores how technology can enhance traditional design practices.
Deeply involved in education and experimentation, he works to strengthen creative innovation and design culture within the Mayenne region.
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Anca BURSUMAC

I trained as a lawyer and successfully changed careers to work in tech, driven by curiosity, creativity and a desire to contribute to the future of immersive experiences. I hold a Master of Technology (MSc, Bac+5, RNCP 7) from Epitech, which gave me a solid foundation in computer science, software engineering and innovation. At the same time, I obtained ISTQB certification in Quality Assurance (QA), a specialisation that allows me to ensure the reliability and quality of digital products.
Before fully transitioning into tech, I also studied law, which gave me analytical and critical skills that I still use in my projects. More recently, I enriched my background with an IxDF certificate in UX Design for Virtual Reality, which allowed me to explore the design of intuitive, impactful and user-centred experiences in XR. This combination of law, QA and XR design constitutes a unique interdisciplinary profile, which allows me to approach projects with both rigour and creativity.
Today, I work as an independent QA consultant and trainer, helping organisations and learners improve their testing processes and the quality of their digital products. At the same time, I am very involved in the immersive technologies ecosystem: I am co-founder of the XR France community and co-organiser of Paris XR, initiatives dedicated to promoting innovation, knowledge sharing and networking among extended reality professionals. My ambition is to continue developing VR/AR projects and, ultimately, to launch a start-up with a team of developers to push the boundaries of XR and create solutions with a strong practical impact. I am convinced that XR is not just about technology, but above all about new ways of learning, collaborating and interacting as human beings.
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Quentin MAYET

QBTechnologies positions itself at the border of virtual and real. When the virtual needs the Real. Specializing in tracking and immersion technologies as well as expertise in electronics, mechanics and embedded technologies. The company has developed its expertise around Virtual and Augmented Reality, 3D Computer Graphics and especially Robotics. To develop products and services for industry, entertainment and events.
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Morgan KLEIN

Unity expert for 12 years and VR pioneer (winner of the 2014 Unity Awards with my student game). I co-founded the agency 6freedom, led over 150 projects and trained a team of 15 people.
A Unity Certified Instructor since 2021, I have mentored over 200 students in more than 10 centres. Today, I popularise game creation on YouTube, TikTok and Instagram, and offer my services as a private tutor to share my passion.
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Jérôme COLLETTE

I’ve worked for Ubisoft for thirty years now. As a former scriptwriter. I always had an interest for the links between videogames and cinéma.
I worked on such games as Rayman 3, Splinter Cell, Red Steel, Ghost Recon… I’ve worked on VR projects for 10 years now upon the New Business team in Ubisoft.
Both as narrative and conceptor on Rabbids VR Rides, VR Rabbids and Assassin’s Creed VR mazes, Méliès: VR Fantaisies, Notre-Dame Brûle VR Escape game and Mediterranean Wonders.
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Louise ROYER

Louise Royer is a designer focused on XR, crafting immersive digital and AI-powered experiences.
Recognized among the top 1% of AR creators on TikTok with billions of views, she freelances across AR, UI/UX, and motion design, and contributes to the YouTube AR Program. At Legacy XR Studio, she plays a key role in leading cultural mixed-reality projects in partnership with Meta.

