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Exhibit
  • National Tsing Hua University

    National Tsing Hua University

    “Embrace”” stands as a testament to the collaborative spirit thriving within National Tsing Hua University. This innovative project emerged from the dedicated efforts of a team composed of students from both the Interdisciplinary Program of Technology and Art and the Department of Industrial Engineering and Engineering Management.

    Alizée Gautier

    21 February 2024
  • Osaka University

    Osaka University

    “Beyond the TV” project breaks the constraints of traditional cathode-ray tube TVs, allowing participants to reach into the screen, interact directly with objects, and experience actions like grabbing and pulling them out, creating an experience as if intervening in the world beyond the TV screen. This provides an interactive engagement between the virtual world inside the TV and the real world, offering a new sensation.

    The experiencer puts on Meta Quest 3 and switches the TV channel to show images of rain and sunny hills.
    A centrifugal fan creates a wind curtain on the boundary surface, and the experiencer feels the wind resistance when they put their hands inside the TV.

    In the image of rain, an electric sprinkler sprays water in the form of a mist, and the experiencer actually gets his/her hands wet with water. In the image of a sunny hill, a panel heater warms the inside of the TV.

    Alizée Gautier

    21 February 2024
  • Gifu University

    Gifu University

    In this project, visitors become cormorants in cormorant fishing, and are offered the experience of swallowing a sweetfish. The sweetfish is taken by moving the body as if bowing, and at the same time the device in the beak vibrates to reproduce the sensation of the sweetfish going berserk in the mouth. The animation also simulates the sensation of swallowing a sweetfish by making a device attached to the neck move at the same time as the animation of swallowing the sweetfish. The device was created using Unity, and is operated in conjunction with the movements of the HMD. Three devices were created: a device to reproduce swallowing, a device to reproduce the coldness felt when swallowing a river fish, and a device to reproduce the sensation of the ayu fish being swallowed by a cormorant.

    Anne-Sophie Clayer

    21 February 2024
  • Institut Curie and Institut Pasteur

    Institut Curie and Institut Pasteur

    We are a research lab developping tools that use VR technology to visualize and analyze scientific imagery and data acquired from experiments in novel ways.

    Alizée Gautier

    21 February 2024
  • Tokyo Denki University

    Tokyo Denki University

    Matsuura Laboratory at Tokyo Denki University specializes in developing novel entertainment systems and contents by making full use of new interfaces, displays, AR/VR/MR technologies, etc.

    Alizée Gautier

    21 February 2024
  • IDC School of Design, IIT Bombay

    IDC School of Design, IIT Bombay

    IMXD Lab at IDC, IITB is a design and research lab exploring the domains of Virtual Reality, Augmented Reality, Mixed Reality, VR filmmaking and several allied and emerging fields. The portfolio of works ranges from design and development projects, experiemental studies, research projects, exploratory works, workshops and academic publications.

    Alizée Gautier

    21 February 2024
  • VR Healthy / Valkyrie VR

    VR Healthy / Valkyrie VR

    VR Healthy provides VR research services as well as fun VR solutions for improving health, well-being and fitness as well as for education, based off scientific research into VR games.

    Valkyrie Industries is an innovative award-winning London-based company, building and developing immersive technology spanning wearable haptic hardware and XR software for applications in healthcare, fitness, gaming and creative industries.

    Valkyrie EIR is a patented wearable muscle haptic technology combining Electrical Muscle Stimulation and Virtual Reality. It provides sensations of resistance, weight and assistance for fitness training and neuromuscular recovery applications.

    Alizée Gautier

    21 February 2024
  • Tama University

    Tama University

    The mission of Idehara Laboratory, Tama University is to develope students to the following skills:

    • – to understand and to acquire new technology by their own
    • – to find out the problems that could be solved with information technology
    • – to present the most appropriate solution and to implement it

    Since becoming the exhibitor in Laval Virtual for the first time in 2004, we have been the exhibitor almost every year.

    Alizée Gautier

    21 February 2024
  • Actimage

    Actimage

    Putting proven systems and ideas into a new context and discovering unexpected synergies – that’s how software innovation works at Actimage. We see ourselves as a multicultural forge of ideas and have made it our mission to support businesses in their digital transformation. Our cross-cultural team brings complementary experiences and perspectives to the table, enabling us to meet the challenges of digital transformation on an international scale.
    Each project is therefore unique for us, requiring interdisciplinary thinking and creativity. Since 2001, we’ve been combining cloud-based services with intelligent data analysis to develop tailor-made mobile and XR-solutions, becoming a pioneer in the IoT field.

    Actimage offers a wide portfolio of services specialized in various areas of information and communication technology. We provide our partners with specific know-how, making work processes more efficient and sustainable.
    As a pioneer in the IoT field, Actimage designs and develops Cloud platforms for data processing as well as ergonomic and intuitive mobile applications with integration of XR-solutions. By focusing on UX/UI Design and elaborating immersive use cases, our MR-, AR-, and VR-solutions are tailor-made and specially designed for training, service & maintenance as well as product configuration.

    Mobile
    Actimage provides its partners with advice and expertise in the development of ergonomic and intuitive business mobile applications, to improve the processes and workflows of its partners in the industrial field.

    XR-solutions
    With its wide-ranging expertise in the field of extended reality, Actimage works together with its partners to create virtual worlds tailored to the specific needs of your industry. Our team designs innovative and immersive solutions that will precisely display the right information in the right context.

    Cloud
    For years, Actimage provides its partners with advice and expertise in the development of complex Cloud platforms to improve information exchange and data storage by connecting business softwares with mobile applications from Actimage.

    Alizée Gautier

    9 February 2024
  • Speedernet Sphere

    Speedernet Sphere

    Speedernet Sphere is a multi-device software package that lets you create immersive, interactive and scripted content, simply and securely.

    Its web-based technology allows you to share experiences created with 360 images/videos or 3D environments using a simple URL. They can be distributed anywhere and controlled via your LMS.

    Come and see us on our stand to find out more about the many uses to which our solution can be put!

    This year, we’ll be showcasing the many possibilities offered by our VR content production software (scripting, gamification), as well as an innovative collaborative working solution that will enable you to do away with the limitations of time and distance in carrying out your learning and development projects.

    Alizée Gautier

    5 February 2024
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