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  • LS GROUP

    LS GROUP
    20 January 2025
    Aeronautics / Aerospace, Automotive / Transportation, Fashion / Textiles / Beauty
  • L’École de design Nantes Atlantique

    L’École de design Nantes Atlantique
    20 January 2025
    Architecture / Smart cities / Construction, High-tech / IT, Industry
  • Sandora

    Sandora
    20 January 2025
  • Délusion

    Délusion

    We are a team of VR developers and 3D designers, passionate and experienced in creating innovative and collaborative hyper-reality experiences for leisure venue operators, LBEs, LBVR and LBX.

    Founded in 2017 and located in Paris, Delusion is a French multiplayer video game design and development studio specialising in 4DVR.

    Our solutions and licences are designed for operators of leisure businesses, escape room venues and theme parks.

    8 April 2024
  • E.Réel

    E.Réel

    E.Réel is THE new entertainment concept that combines virtual reality, a relaxation area, a merchandise store, all in a fun and family atmosphere. A catalog of more than 70 experiences intended for gamers and beginners from 8 to 78 years old. Addressed to individuals and businesses.

    7 April 2024
  • Université du Mans

    Université du Mans

    ENSIM is a school accredited by the CTI (Commission des Titres d’Ingénieur) to award the title of engineer with a Master’s degree. It offers 2 specialities in initial or sandwich training, divided into 4 courses:

    – Computer Science
    Architecture of Real-Time and Embedded Systems (ASTRE) and People-Systems Interaction (IPS)
    – Acoustics and Instrumentation
    Vibrations, Acoustics (VA) and Sensors and Instrumentation for the Environment (CIE)

    2 April 2024
  • ​​Fraunhofer-Gesellschaft

    ​​Fraunhofer-Gesellschaft

    Fraunhofer IAO excels in VR AR research, focusing on immersive experiences, collaborative decision-making, and enhancing human-computer interaction through cutting-edge technologies like CoLEDWall, Virtual Desktop One, and CoVR.

    We present CoLEDWallLite, our latest solution for collaborative VR, showing various industrial use cases, based on software from our partners and our own R&D.

    2 April 2024
  • IFFEN / I-Oasis

    IFFEN / I-Oasis

    i-Oasis, founded in 2018, is a pioneering company in the creation of Virtual Reality training modules. We now offer bespoke training solutions for a variety of companies, harnessing the immersive potential of VR. Our strength lies in our 640,000m² metaverse, an advanced virtual environment designed for cutting-edge learning. Combining technical and pedagogical expertise, i-Oasis is dedicated to transforming education and vocational training, ren

    i-Oasis designs bespoke VR training modules in our unique metaverse, offering total immersion adapted to the specific needs of each company. These customised environments enhance learning through realistic simulations, making training more engaging and effective. The i-Oasis solution combines innovation and customisation to revolutionise professional education in the digital age.

    20 March 2024
  • Safran

    Safran

    Safran engineering company, supporting the deployment of Augmented Reality and Virtual Reality technologies for Group companies as part of their digital transformation.

    Creation of VR content for industrial training using SkyReal and Unreal Engine solutions.

    20 March 2024
  • visiativ

    visiativ

    Through innovation and digitalization, Visiativ creates and develops new uses to enable each employee to gain in efficiency and contribute to increasing the company’s performance.
    With proven experience working alongside 25,000 SMEs and SMIs in France and abroad, Visiativ makes digital transformation a lever for accelerating business, thereby improving customer and employee relations, experience and satisfaction.

    With Skyreal, you can experience the use of 3D in all sectors of the company thanks to VR, the management of large-scale digital models, realistic rendering and virtual collaboration. In a learning situation, take on the role of mannequins and analyse the concepts of accessibility.

    20 March 2024
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