#students 2026
A springboard for students
#Students is an international competition reserved for students and schools exploring VR/AR in their field of study or during their training. We give students and schools who have developed a project using these technologies the opportunity to present it free of charge at the show. Innovative prototypes, interactive experiences, research projects or new forms of immersive storytelling: this selection shows the potential and boldness of the new generation already shaping the future of XR.
The winning team will have the opportunity to take part in IVRC!

The #Students 2026 selection
They won over the jury and earned their place at Laval Virtual. Discover the selected student projects and the experiences that will be presented during the event.
A Little Hold
Booth ST10
ArtQuest VR
Booth ST19
Blind Justice – A Voice-Driven VR Heist
Booth ST8
Chisaki’s Charming Chant
Booth ST15
Cooking Sabbat
Booth ST7
DREADWAKE
Booth ST6
Feel Link
Booth 28
Flooded The Dream Emulator
Booth ST1
FORLORN
Booth ST14
GenKiho-Phantom Force
Booth ST16
Hexanomaly
Booth ST13
In The End
Booth ST18
O.U.T.
Booth ST20
OoOoPs
Booth ST11
OUT OF BONES
Booth ST3
Print Away
Booth ST12
RAY
Booth ST17
The Lost Thread
Booth ST5
Ultimate Recycling Super Simulator
Booth ST2
Whiteout
Booth ST9
About: The #Students competition is dedicated to students and young talent from schools, universities and specialised programmes in digital creation, technology and design. It rewards the most promising immersive projects and gives students the opportunity to present their work to professionals, experts and companies in the sector.
#Students: The 2026 Jury
Made up of international experts from the creative, research and immersive technology sectors, the jury selected the student projects that best reflect the creativity and innovation of the new XR generation.

PARTNER

Since 1993, IVRC (Japan) has challenged student teams to plan and produce interactive works. The contest was thoroughly reinvented in 2020 to bring forward the next generation of the VR community, in an environment that has changed dramatically.
