#Students 2026
A launchpad for students
#Students is an international competition reserved for students and schools exploring VR/AR in their field of study or training. We are offering students and schools who have developed a project related to these technologies the opportunity to present it free of charge at the event. Innovative prototypes, interactive experiences, research projects, and new forms of immersive storytelling: this selection showcases the potential and boldness of a new generation already shaping the future of XR.
The winning team will have the opportunity to participate in IVRC!

#Students 2026 Selection
They convinced the jury and secured their place at Laval Virtual. Discover the selected student projects and the experiences that will be showcased during the event.
A Little Hold
Booth ST10
ArtQuest VR
Booth ST19
Blind Justice – A Voice-Driven VR Heist
Booth ST8
Chisaki’s Charming Chant
Booth ST15
Cooking Sabbat
Booth ST7
DREADWAKE
Booth ST6
Feel Link
Booth 28
Flooded The Dream Emulator
Booth ST1
FORLORN
Booth ST14
GenKiho-Phantom Force
Booth ST16
Hexanomaly
Booth ST13
In The End
Booth ST18
O.U.T.
Booth ST20
OoOoPs
Booth ST11
OUT OF BONES
Booth ST3
Print Away
Booth ST12
RAY
Booth ST17
The Lost Thread
Booth ST5
Whiteout
Booth ST9
The #Students competition is dedicated to students and young talents from schools, universities, and specialized programs in digital creation, technology, and design. It rewards the most promising immersive projects and offers students the opportunity to present their work to industry professionals, experts, and companies.
#Students: the jury
Composed of international experts from the fields of creation, research, and immersive technologies, the jury selected the student projects that best showcase the creativity and innovation of the new generation of XR.

FRIEND
IVRC | Japan
Since 1993, IVRC has been challenging teams of students to plan and produce interactive works. It has changed radically to create the next generation of VR communities in 2020, as the environment surrounding VR has changed dramatically.

