Argyris Chatzitofis, PhD, is the CEO and co-founder of Moverse, a startup revolutionizing 3D animation through markerless motion capture and Gen AI services. With over a decade of experience as a researcher in computer vision and machine learning, he has published numerous scientific papers and is passionate about AI in motion capture, volumetric video and 3D vision. His mission is to support creative digital projects, video games and immersive 3D experiences that enhance human interaction.
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Thomas WAGNER
Thomas Wagner is co-founder and CEO of VR Coaster GmbH&Co.KG, the world’s leading provider of virtual reality experiences on attractions. He is also Professor of Virtual Design at Kaiserslautern University of Applied Sciences. Working in the media and games industry for over 20 years, Mr. Wagner has won several international awards for excellence in game design, 3D and mobile applications, including two Adobe Max awards, iTunes’ “Best of” selection and several awards in the theme park industry. He is the inventor of the wireless VR Coaster System, which has changed the theme park industry with over 70 installations on roller coasters and drop towers worldwide.
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Barbara SCHIAVI
Barbara Schiavi is a passionate researcher and development engineer, specializing in the integration of augmented reality technologies in various fields on an international scale. His enthusiasm for virtual and augmented reality began in 2014. She began her career creating and developing VR applications for healthcare at the Université de Montréal’s Faubert Lab and the USC Institute for Creative Technologies’ MedVR Lab. His innovative work continued in the video game industry at Big Red Button Entertainment. At VINCI Construction, Barbara continues to explore the potential of the technology. While preparing an industrial PhD in collaboration with the CESI LINEACT Lab, she contributed to the field through her research on VR training for operating procedures on construction sites. She proposed the development of BIM data flow architectures for VR integration with scenario creation and QHSE (quality, health, safety and environment) knowledge usability. Barbara has published several articles on these topics and has been cited in academic circles, particularly for her examination of BIM data flow architecture with XR technologies: Use cases in AEC. In addition to her current role, Barbara is a member of the Advisory Board of the European Association for Extended Reality (EuroXR), where she supports the XR community and contributes her expertise to the advancement of XR technologies. Barbara Schiavi’s contributions help to push back the boundaries of what’s possible with XR technologies, making them more integrated, more efficient and more widely applicable in a variety of sectors.
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Vincent HAVARD
All my research work falls within the theme of the digital twin interfaced in XR integrating deep learning in the context of industry and construction. Key words Digital twin, Data and process modeling for augmented and virtual reality applications, Artificial intelligence, Human Machine Interaction, Motion analysis, Synthetic data generation, Perception.
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Stéphane RÉGNIER
Stéphane Régnier is currently “expert leader – immersive simulation and virtual reality” at the Renault Group. He graduated in computer engineering from the Institut National des Sciences Appliquées de Lyon, France, in 1990. He has been involved in various developments of visualization software, simulation tools and virtual reality applications since the early 90s, in several Renault departments, including Research, Styling and now Engineering. He has led several R&D teams and has extensive experience in VR/AR, 3D computer graphics and driving simulation.
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Dorian FRAYSSINET
Engineer in Production & Automation. 10 years experience in Aerospace & Defence. Developing Mixed-Reality adoption in Western and Southern Europe for Varjo.
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Anatole LÉCUYER
Anatole Lécuyer is Research Director and member of the Seamless team at Inria, Rennes, France. He has been leading research into “virtual reality” for 25 years. He has taken part in numerous international collaborations, such as the European GuestXR and NIW projects. He initiated and still runs the open-source software OpenViBE, and co-founded the startup Mensia. He is the author of over 200 scientific publications and 15 patents. He has served as Program Chair of the IEEE VR conference and Associate Editor of the IEEE TVCG journal. He was awarded the Inria-Académie française des sciences “Young Researcher” prize in 2013, and was inducted into the IEEE Virtual Reality Academy in 2022.
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Josselin COLLETTA
Josselin is a designer with a strong expertise in immersive technologies and a keen interest in the Apple universe. He is CEO of the first French studio dedicated to visionOS. Born in Nice, he spent ten years creating immersive experiences in Marseille, Paris and Montreal, before returning to his native region. In early 2024, he joined forces with Michel Thomazeau, a video game studio director, to found Backspace.
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Misha SRA
Misha Sra is John and Eileen Gerngross Assistant Professor of Computer Science at the University of California, Santa Barbara, where she directs the Human-AI Integration Lab in the UCSB Department of Computer Science. Misha completed her PhD at the MIT Media Lab in 2018, advised by Professor Pattie Maes in the Fluid Interfaces group. She has published in the most selective venues in HCI, VR and machine learning, such as CHI, UIST, VRST, AAAI and CVPR, where she has received four best paper awards and honorable mentions. MIT selected her as an EECS Rising Star in 2018. In 2023, she received an NSF CAREER award for her work in designing human-artificial intelligence interactions. Her research has been widely covered by major media outlets (e.g. Engadget, UploadVR, MIT Tech Review) and has attracted the attention of industry researchers such as Toyota Research, Samsung Research and Unity 3D.