Anne Bajart is Deputy Head of Unit for Interactive Technologies, Digital for Culture and Education at DG CONNECT. She previously was Head of Sector for Robotics and Artificial Intelligence in DG CONNECT. She has a PhD in electrical engineering and worked as researcher, lecturer and project manager.
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Miriam REINER

Miriam Reiner studies neuroscience applied to advanced human-centered technology (VR/AR). She has published over 150 research articles, two books, been a keynote speaker at numerous academic and industry conferences, and filed numerous patents. She has been a part-time visiting professor every year at Stanford, as well as at Nanyang Technological University, UNC, University-College London and many others. Miriam works with leading international companies in the field of human-machine interfaces and participates as an expert on key EU committees on future innovative technologies. She founded and directed the VR/AR and Neurocognition Laboratory at Technion, mainly thanks to EU grants, and has trained some 40 PhD and MSc students. His work lies at the interface between neuroscience and model-based machine learning, and aims to develop new technologies for human enhancement. Key results include VR/AR methods to accelerate memory consolidation, improve spatial intelligence, speed up problem solving, and error potential-based brain-computer interfaces to restructure neural patterns for faster rehabilitation. Her current focus is on extracting neural biomarkers from eye dynamics in VR/AR for improved synergy between eyes and brain machine (VR/AR).
Some of her patents have been commercialized and, in 2017, she co-founded a company, BrainVu, based on her research. BrainVu was acquired by Mantis Vision in the third quarter of 2018, and it and its team acted as a stand-alone group until autumn 2020. In 2021, she founded NeuCogs, which focuses on human-machine cooperation and the integration of human brain responses with AI, to generate a type of hybrid intelligence that could be applied to improve collaboration between humans and machines.
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Marc PIUZZI

After a multi-disciplinary research career leading him to work on experimental approaches and to develop new tools taking advantage of new technologies (virtual reality and haptic feedback in particular), Marc specialized in the design of virtual and augmented reality systems for professional applications in the broadest sense. He has participated in the development of two immersive headset projects, including the Lynx R1, which is now available.


