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  • Sébastien POIVRE

    Sébastien POIVRE

    Sébastien Poivre is an XR and multiplayer developer working for Photon Engine. He’s always focused on merging a software craftmanship approach, with a strong attention on user experience. First for end-user, on iOS technologies during 8 years, and then on immersive technologies for 7 years.Recently, this focus turned to the immersive developers’ user experience, preparing simple tools and samples for Photon’s developer customers, while supporting them in their more advanced requests.

    6 March 2024
  • Sébastien KUNTZ

    Sébastien KUNTZ

    Sebastien Kuntz is the founder and CEO of MiddleVR. With 25 years of experience working in virtual reality, he is an expert in VR, CAVEs, multi-display, multi-GPU and multi-computers graphics systems.

    5 March 2024
  • Martial COSTANTINI

    Martial COSTANTINI

    In his role, Martial utilizes a diverse skill set in Human Spaceflight Engineering and Human Factors, cultivated through years of experience at the European Astronaut Centre (EAC). Beginning with contributions to projects like METERON, he has evolved to manage pivotal industrial endeavors such as the Sun Simulator work package for the LUNA project, ensuring compliance with rigorous standards like ECSS. His proficiency in Canadarm2 operation and virtual reality technologies has led to collaborative efforts with key partners like the NASA Flight Operations Directorate and the EHO, resulting in the creation of innovative tools like the JIVE training tool. This success has propelled the growth of the XR Lab, where he oversees numerous R&D projects, refining his expertise in technical trade-offs and shaping human-machine interfaces. Additionally, his involvement in spacecraft design projects and contributions to the ESA Young Professional Satellite project have further enriched his understanding of space hardware constraints and launch processes.

    4 March 2024
  • Diana RAVELOMANANTSOA

    Diana RAVELOMANANTSOA

    With over 5 years’ experience at Microsoft France, as Microsoft Teams Product Manager, Diana Ravelomanantsoa covers topics linked to the Future of Work, particularly with Microsoft Teams. Containment has profoundly transformed the way we work and our workplaces. The rise of videoconferencing and the hybrid model have opened up new perspectives, but also posed unprecedented challenges. How do you engage employees and strengthen teams with this hybrid model? At Microsoft, we are constantly evolving our products to meet the new challenges of our customers and partners. We recently announced Microsoft Mesh in Teams, which lets you turn any Teams meeting into an immersive 3D experience with your PC. Join his session to discover the new uses brought about by this experience.

    1 March 2024
  • Andres BURBANO

    Andres BURBANO

    Andres Burbano (Colombia, 1972) is a media artist and academic, currently Associate Professor at the Universitat Oberta de Catalunya in Barcelona, Spain. Burbano holds a PhD in Media Arts and Technology from the University of California Santa Barbara and is a visiting professor at the Danube University in Krems, Austria. Burbano explores the interactions between science, art and technology in various capacities: as a researcher, as an individual artist and in collaboration with other artists and designers. Burbano’s work ranges from documentary video (both science and art), sound art and telecommunications to the exploration of algorithmic cinematic narratives. Burbano was appointed chair of the SIGGRAPH 2024 conference and is the author of the book Different Engines: Media Technologies from Latin America, Routledge 2023.

    28 February 2024
  • Victor CHAMPANEY

    Victor CHAMPANEY

    Victor Champaney is an engineer with a doctorate in mechanics and artificial intelligence. His thesis, which he defended at Arts et Métiers in 2023, focused on model reduction and data-driven approaches for building digital twins. He worked on the CNRS-supported DesCartes project in Singapore and is now a research engineer at Arts et Métiers, where he focuses on simulation and AI issues for digital twins.

    28 February 2024
  • Julien CASTET

    Julien CASTET

    Julien CASTET has been leading research activities at Immersion since 2012. Its main areas of expertise are interaction, virtual reality, augmented reality, mixed reality, computer music, human-computer interaction and art. He is an active expert with the French National Research Agency and the European Commission. Prior to his current position, he conducted research on 3D interaction and haptics at the Grenoble Institute of Technology.

    28 February 2024
  • Virgile DIER

    Virgile DIER

    Experienced professional with 11 years with the Orange Group, specializing in complex technology project management and innovation. Passionate about emerging technologies, including generative AI, computer vision and mixed reality. Expertise in customer posture, popularizing technical concepts, and transforming innovations into concrete solutions to support customers in their digital transformation.
    Translated with DeepL.com (free version)

    26 February 2024
  • Mattney BECK

    Mattney BECK
    1 February 2024
  • Michel REILHAC

    Michel REILHAC

    Ex director of cinema at ARTE FRANCE, founder and co-curator of Venice Immersive, head of studies for the Venice Biennale College, author and director of immersive experiences.

    1 February 2024
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