Sébastien Poivre is an XR and multiplayer developer working for Photon Engine. He’s always focused on merging a software craftmanship approach, with a strong attention on user experience. First for end-user, on iOS technologies during 8 years, and then on immersive technologies for 7 years.Recently, this focus turned to the immersive developers’ user experience, preparing simple tools and samples for Photon’s developer customers, while supporting them in their more advanced requests.

09/0401:45 pm - 02:30 pm
Visual marker detection in multi-user XR: from ESA space support to hybrid remote and co-located experiences

Sébastien Poivre is an XR and multiplayer developer working for Photon Engine. He's always focused...