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Billetterie
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  • HITT (Human Interaction Technology Transfer)

    HITT (Human Interaction Technology Transfer)

    The HITT (Human Interaction Technology Transfer) consortium supports the Strategic Innovation Initiative (IIS HITT), which is part of Wallonia’s S3 strategy. Supported by 2 university innovation platforms (Le Click – UMons and MiiL – UCLouvain), Digital Station (Sambrinvest) and RTBF, the initiative includes several collaborative projects involving players from the education (XR Academy Wallonia) and research (Approved Research Centres) sectors.

    20 March 2024
  • 4Dviews

    4Dviews

    4Dviews is the market leader in volumetric video capture systems, providing complete studio solutions for filming, performance and full body holograms for use in AR, VR, and WebXR applications.

    The HOLOSYS+ is a turnkey product to help you get started with filming real humans and using them as 3D assets in your XR experiences. Our post-production pipeline includes 4Dfx and our third-party integration tools which help content creators tell their story easily.

    13 March 2024
  • CEA List

    Spécialiste des systèmes numériques intelligents, le CEA List a pour mission principale la recherche et l’innovation pour opérer des transferts technologiques au profit du monde industriel.

    Il accompagne ainsi chaque année plus de 200 entreprises partenaires pour renforcer leur compétitivité économique grâce à des technologies de rupture développées au sein même de l’institut.

    Le Laboratoire de Simulation Interactive du CEA List présente ses travaux autour des nuages de points.

    On y retrouve des solutions de chargement, édition et visualisation et traitement des nuages de points massifs.

    Et en nouveauté, la visualisation en XR de nuage de points avec rendu photo réaliste (Gaussian Splatting).

    13 March 2024
  • Arts et Métiers

    Arts et Métiers

    Atom, escape the matrix. Atom, escape the matrix. Collaborate with retro devices and through handtracking drawings features in an Atompunk environment straight out from the 50’s imagination. Will you be able to solve riddles and crack the matrix?

    12 March 2024
  • SkillsVR

    SkillsVR

    SkillsVR is a global leader in immersive learning and Meta’s go-to learning activation specialist. We excel in scaling VR training solutions, optimizing L&D, and delivering proof-of-impact analytics, superior outcomes, and cost-efficient services. With a diverse team of 70+ professionals, SkillsVR aims to unlock potential through immersive learning, fostering growth and success for industries, employers, and employees at a fraction of the time and cost.

    The Future of Training — Extended Reality as a Service [XRaaS] by SkillsVR is a bundle offer of solutions for organizational training tailored to clients’ needs. SkillsVR provides an unparalleled platform, a growing library of VR content, intuitive administration, seamless hardware-software integration, content creation, and comprehensive proof-of-impact analytics. Subscribe to XRaaS for content, hardware, software, and Quest for Business, delivered with expertise and support.

    12 March 2024
  • KEYVEO

    KEYVEO

    KEYVEO is an expert in Immersive Technologies for key accounts, ETIs, SMEs, private and public sector organisations, federations, schools, training centres, etc.
    More than 120 applications for over 70 customers.
    – Virtual, Augmented and Mixed Reality
    – Web3D/4D
    – 3D Configurators
    – Serious Game
    – KVT virtual tour platform (more
    than 50 customer sites)
    All sectors combined, including industry (aerospace, automotive, chemicals, energy, transport, Uimm, etc.) as well as health, ….

    IARA project: Virtual/Augmented/Mixed Reality solution coupled with Artificial Intelligence with France Chimie and UIMM. The user carrying out the operation/manipulation can do so collaboratively (Multi-player) but can also be assisted by an Artificial Intelligence avatar.

    12 March 2024
  • SCALE-1 PORTAL

    SCALE-1 PORTAL

    SCALE-1 PORTAL creates cost-effective state of the art software, 3D assets and global solutions that leverage immersive technologies for your business. B2B & B2C.

    Main Sectors : AEC, energy, health, gaming.

    Main References : Renault R&D, Dacia AR, Boston Consulting Group, EDF, Colas.

    7 March 2024
  • Vigo Creative

    Vigo Creative

    Video game development studio focused on entertainment and training in virtual reality. We have released more than 15 games, specifically tailor-made for our customers. Among our achievements, we have created a wide range of entertainment content, as well as projects related to first aid, security, and Human Ressources. With our small, creativity-filled team, our goal is to evoke strong emotions through the creation of fun and accessible virtual reality games for everyone.

    We are specialized in creating accessible immersive VR experiences. We develop various games, including arcade or serious games, complex multiplayer solutions in free-roaming and advertising experiences. Our clients include Location-Based Entertainment (LBE) venues, private companies, and public services.

    6 March 2024
  • Open Hub

    Open Hub
    6 March 2024
  • Get Your Way

    Get Your Way

    ESI Group, a part of Keysight Technologies, provides reliable and customized solutions anchored on predictive physics modeling and virtual prototyping expertise. Acting principally in automotive, land transportation, aerospace and defense, and heavy industry, ESI software enables engineers to simulate mechanical designs, smart manufacturing processes, and human-centric workflows to make better decisions earlier in the product lifecycle.

    Virtual Reality engineering solution IC.IDO is ESI Group’s solution for the validation of products and processes in terms of human interactions. It is an industry solution for addressing product integration, human performed service and manufacturing process engineering challenges.
    IC.IDO enables users to intuitively experience new products and processes through a real-time immersive virtual environment purpose-built for industrial use cases and collaboration in the global enterprise.

    6 March 2024
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