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  • Moverse

    Moverse

    Moverse is a start-up with a mission to accelerate 3D animation workflows and create a one-stop shop for end-to-end 3D animation needs. It is building an ecosystem of 3D animation tools at the forefront of innovation to reduce the resources needed from 80-90% across the various production stages, from motion capture to ready–to–use 3D animation assets.

    21 February 2024
  • ARVISION GAMES

    ARVISION GAMES

    ARVision Games is a technology company founded with the spirit of innovating in AR multi user interaction, fusing AR, AI, and gaming technologies to deliver unique and immersive user experience

    The first AR gaming platform offering a real AR multi-user experience. A sort of Netflix for AR Games.

    21 February 2024
  • Multisensory Signal Analysis and Enhancement Lab (MuSAE Lab)

    Multisensory Signal Analysis and Enhancement Lab (MuSAE Lab)

    At the MuSAE Lab we conduct research within the broad topics of human-machine interfaces/interactions (HMIs) and their applications. With expertise in signal processing and machine learning, we develop tools to optimize the human, machine, and interaction aspects of HMIs focusing on multisensory immersive experiences, affective computing, brain-computer interfaces, and neuroergonomics.

    21 February 2024
  • College of Image Arts and Sciences, Ritsumeikan University

    College of Image Arts and Sciences, Ritsumeikan University

    The MR BLS Rescue Trainer is a training system that allows users to experience realistic simulation with physical feeling in lifesaving procedures, that is BLS (basic-life-support), including CPR (cardiopulmonary-resuscitation) and AED (Automated External Defibrillator) by applying physical mixed reality incorporated with partially tangible components. The system consists of an HMD, a human chest model for CPR training, an AED simulator, and a PC. The human model and the AED simulator are integrated with a microcontroller and connected to the PC. The human model is placed on the floor. And then the user wears the HMD, kneels on the floor, and performs life-saving actions according to the detailed instructions displayed on the HMD.

    21 February 2024
  • National Tsing Hua University

    National Tsing Hua University

    “Embrace”” stands as a testament to the collaborative spirit thriving within National Tsing Hua University. This innovative project emerged from the dedicated efforts of a team composed of students from both the Interdisciplinary Program of Technology and Art and the Department of Industrial Engineering and Engineering Management.

    21 February 2024
  • Osaka University

    Osaka University

    “Beyond the TV” project breaks the constraints of traditional cathode-ray tube TVs, allowing participants to reach into the screen, interact directly with objects, and experience actions like grabbing and pulling them out, creating an experience as if intervening in the world beyond the TV screen. This provides an interactive engagement between the virtual world inside the TV and the real world, offering a new sensation.

    The experiencer puts on Meta Quest 3 and switches the TV channel to show images of rain and sunny hills.
    A centrifugal fan creates a wind curtain on the boundary surface, and the experiencer feels the wind resistance when they put their hands inside the TV.

    In the image of rain, an electric sprinkler sprays water in the form of a mist, and the experiencer actually gets his/her hands wet with water. In the image of a sunny hill, a panel heater warms the inside of the TV.

    21 February 2024
  • Gifu University

    Gifu University

    In this project, visitors become cormorants in cormorant fishing, and are offered the experience of swallowing a sweetfish. The sweetfish is taken by moving the body as if bowing, and at the same time the device in the beak vibrates to reproduce the sensation of the sweetfish going berserk in the mouth. The animation also simulates the sensation of swallowing a sweetfish by making a device attached to the neck move at the same time as the animation of swallowing the sweetfish. The device was created using Unity, and is operated in conjunction with the movements of the HMD. Three devices were created: a device to reproduce swallowing, a device to reproduce the coldness felt when swallowing a river fish, and a device to reproduce the sensation of the ayu fish being swallowed by a cormorant.

    21 February 2024
  • Institut Curie and Institut Pasteur

    Institut Curie and Institut Pasteur

    We are a research lab developping tools that use VR technology to visualize and analyze scientific imagery and data acquired from experiments in novel ways.

    21 February 2024
  • Tokyo Denki University

    Tokyo Denki University

    Matsuura Laboratory at Tokyo Denki University specializes in developing novel entertainment systems and contents by making full use of new interfaces, displays, AR/VR/MR technologies, etc.

    21 February 2024
  • IDC School of Design, IIT Bombay

    IDC School of Design, IIT Bombay

    IMXD Lab at IDC, IITB is a design and research lab exploring the domains of Virtual Reality, Augmented Reality, Mixed Reality, VR filmmaking and several allied and emerging fields. The portfolio of works ranges from design and development projects, experiemental studies, research projects, exploratory works, workshops and academic publications.

    21 February 2024
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