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TICKETING
  • TU Wien

    TU Wien

    TU Wien (TUW) represents the largest Austrian University of Science and Technology. Conducting research, teaching, and innovation under the motto “Technology for people” for more than 200 years. With its eight faculties (57 institutes and 2800 researchers), TUW covers the whole value-added chain within the classical engineering and natural science fields, and fundamental and applied research projects provide the newest findings and innovations.

    We present two novel, action-origami-inspired haptic devices: the Zipper Flower Tube simulates different stiffness sensations with a single actuator, and the Shiftly simulates different shapes and surfaces with three small stepper motors. Our solution provides a high-fidelity, energy-efficient, and low-cost solution for interacting with virtual materials and objects in VR.

    Alizée Gautier

    22 February 2024
  • Emova

    Emova

    The first virtual fitting solution

    Emova is a Breton Deep Tech start-up incubated at PoooL and StationF, which markets the first virtual fitting solution based on users’ realistic avatars. This SaaS-based BToB solution is being developed for the luxury and fashion industries in the optical (eyewear), jewellery , beauty (make-up) and accessories (hair, hats and caps) markets.

    Emova allows consumers to create a hyper-realistic avatar of their face from a simple selfie. They can try on a variety of products, such as jewellery, cosmetics, optical products, and much more, viewing the result from different angles. This unique, high-end e-commerce technology is specifically designed to increase sales and reduce returns, as well as the associated carbon footprint and storage impact. For the user, it offers a hyper-personalised experience, with an added emotional dimension.

    Alizée Gautier

    22 February 2024
  • CNAM-ENJMIN

    CNAM-ENJMIN

    Solis Vi takes place in a Solarpunk utopia where you play as Noura, who needs to fix her communication system to get news from her lover Lucille. You will solve puzzles with different objects found on your table, a virtual replica of your cottage and it’s surroundings. It’s a game guaranteed without motion sickness which you can play sitting down or standing up!

    Anne-Sophie Clayer

    22 February 2024
  • IIM DIGITAL SCHOOL

    IIM DIGITAL SCHOOL

    We are a team of students in first year of Master for IIM digital school. We made this project in 2 weeks during a Game Jam on the theme of VR Games. There was also a constraint related to anxiety, the game had to revolve around anxiety. So we did some research and started on phobias and mainly clostrophobia and thalassophobia. Hope you like the game.

    Alizée Gautier

    22 February 2024
  • Texas A&M University

    Texas A&M University

    The visual and performing arts are well-established and respected programs at Texas A&M. Effective September 1, 2022, our Dance Science, Performance Studies, and Visualization programs are joining forces—and over time, significantly expanding—to combine these strengths with world-renowned Aggie expertise in science, engineering, and technology. The result: students will gain the practical, real-world skills and theoretical frameworks needed to become leaders in the highly competitive fine arts.

    Alizée Gautier

    22 February 2024
  • Tarbes IUT

    Tarbes IUT

    Our group is formed by 4 members who all played an essential role in the conception of Space Invaders Effect. Axel Marcial programmed the base of the game with the level’s and ennemy’s system. Oihan Desperben made all the 3D models and lightings of the game. Hugo Capdordy created all the VFX and the shooting’s system. Lucas Estingoy realized the game’s UI and the sound effects.

    Space Invaders Effect came from a school project where the objectives were to rework a worldwide known game with better effects and sound designs. We chose the game Space Invaders due to his space’s theme that we really loved to work on and took the mechanics of Space Invaders Frenzy to make it more enjoyable to the user. We all worked together to make it better and more appealing. We also used a remixed version of the original theme by Teminite which we though to be perfect for it.

    Alizée Gautier

    22 February 2024
  • L3di UCO Laval

    L3di UCO Laval

    3DI Laval is a university degree of UCO Laval dedicated to the creation of video games, interactive medias and virtual reality.
    3DI Laval offers a mix of lectures and professional lessons in the field of media and video game studies (Game design, Game Art, Animation, Programming, VR).

    Alizée Gautier

    22 February 2024
  • Nantes Atlantique School of Design

    Nantes Atlantique School of Design

    Welcome to the captivating universe of Arcade Odyssey, a journey that pays homage to the legendary arcades. These gaming sanctuaries, etched in the collective imagination for decades, are about to undergo an epic transformation at the dawn of new technologies. The looming question: how will these joystick temples evolve to stay in tune with their time? The answer shines brightly in the fusion of the old and the new: the augmented reality with the Meta Quest 3. Immerse yourself in a striking symbiosis between the tangible and the virtual, a frenetic and enchanting dance. The worlds unfolding before the player are hymns to great video game epics, a true celebration of classics. Our mission? Reinvent the arcade game interface, especially the shooting genre, by offering unexpected interactions. Like its predecessors, Arcade Odyssey harnesses augmented reality to transform the player’s tangible space into a window to a breathtaking fictional world.

    Anne-Sophie Clayer

    22 February 2024
  • Faculty of Informatics, Masaryk University

    Faculty of Informatics, Masaryk University

    Nikola Kunzová is a first-year PhD Student at Faculty of Informatics at Masaryk University in Brno, Czech Republic. Her research is focused on enhancing the reading experience with virtual reality. Through prototyping, she aims to find a balanced fusion of the traditional reading experience, digital narratives, and extended realities. The goal is to use the findings to create a basis for a new appealing reading genre.

    Bookwander is a VR reading application which presents four different approaches to adapting written fiction for virtual reality. Each approach has a unique characteristic – for example, kinetic typography, placeable illustrations, spatial immersion, or world interactions. This prototype reimagined four short passages from the novel Twenty Thousand Leagues under the Sea for the context of VR.

    Alizée Gautier

    22 February 2024
  • ISART DIGITAL

    ISART DIGITAL

    A simple game concept pitched on a whim, won over the jury and went straight into production. This is how Team CosmoChefs was created. And what an adventure! What started as a challenging student project gained public upraise through its innovative gameplay and wacky style. Today, the team is proud to develop its own identity around quality gameplay, challenge and endless fun!

    A gravity system failure?! Quick, the guests are starving! CosmoChefs is a VR game for 2 players, working in a stellar resort. Deal with zero G, stubborn food, and cooperate to serve high-quality dishes.

    • – An innovative concept: anti-gravity cuisine
    • – A crazy and wild universe
    • – A variety of recipes
    • – A fast-paced, cooperative gameplay
    • – Immediate entertainment through simple gameplay mechanics

    Alizée Gautier

    22 February 2024
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