Programme complet des conférences
Le programme 2026, session par session

XR, IA, convergence technologique & trends
Cette session d’ouverture explore la rencontre entre XR, IA et innovations convergentes, un terrain fertile où se dessinent les usages de demain.
Voir la session- 10h30 – 10h35 · XR, IA, convergence technologique & trends
Opening Conferences
Intervenants
Alexandre BOUCHETDirector · Laval Virtual
- 10h40 – 11h05 · XR, IA, convergence technologique & trends
On the Convergence of Augmented Reality and AI
Intervenants
Christian SANDORProfessor · Université Paris-Saclay
- 11h15 – 11h35 · XR, IA, convergence technologique & trends
Building XR Glasses
Intervenants
Christophe PEROZProgram Development Lead · Google
- 11h40 – 11h55 · XR, IA, convergence technologique & trends
Optics Technologies Enabling Next Generation AR and AI Smart Glasses
Intervenants
Thomas BITHELLTechnology Analyst · IDTechEx
- 12h00 – 12h25 · XR, IA, convergence technologique & trends
AR glasses: a production tool or a disposable Trojan horse?
AR glasses face a major challenge: moving beyond being a “lifestyle” gadget to becoming true production tools. While the general public may accept thin, disposable devices, industry demands unwavering durability. This requirement for repairability, a long-standing cornerstone of virtual reality headsets, is the essential bridge to credible professional adoption. Beyond the hardware, data sovereignty remains the major hurdle. Between intrusive cloud AI and privacy needs, this session explores how openness and robustness will transform AR glasses into sustainable, sovereign, and finally repairable industrial assets.
Intervenants
Xavier BONJOURPartnerships & Strategy Director · Engo Eyewear
Guillaume BOUTIGNYPresident · Osmose Industries
Cédric SPAASGeneral Manager · ARVICOM
- 12h30 – 12h45 · XR, IA, convergence technologique & trends
Driving in mixed reality for cockpit engineering
Intervenants
Lionel DOMINJONScientific Officer · CLARTE
David DEFIANASVirtual Reality Fellow · Stellantis

LBE, médias & musées
Cette session met en lumière toute la chaîne de valeur du secteur : créateurs, exploitants, studios, fournisseurs de technologies…
Voir la session- 14h00 – 14h25 · LBE, médias & musées
Cultural LBEs and the Moments That Move Us
Intervenants
Thomas DEXMIERVP Sales and Marketing EMEA · HTC VIVE
- 14h30 – 14h45 · LBE, médias & musées
From Ink to Immersion: Storytelling Across Print and AR
Intervenants
Pamela ACULEYCEO & Fondatrice · MIXD Reality
- 14h50 – 15h05 · LBE, médias & musées
The Art of Jonathan Yeo in Augmented Reality : Behind the Scenes of the First Spectacles-Powered Exhibition
Intervenants
Antoine GILBERTAR Studio Manager · Snap Inc.
- 15h10 – 15h25 · LBE, médias & musées
Museums That Answer Back: XR Heritage That Stays True, Scales On-Site, and Prepares for AI Glasses
Intervenants
Stefan MARXCEO and co-founder · ZAUBAR
- 15h30 – 15h45 · LBE, médias & musées
Dive in the making and the touring of Playing with Fire
Intervenants
Antoine CAYROLCEO · Atlas V
- 15h50 – 16h30 · LBE, médias & musées
Business from creative immersive experiences
Intervenants
Sarita BLOMQVISTFacilitator · Dimecc Oy / Metaverse Finland Ecosystem
Sami JAHNUKAINENCEO · Donkey Hotel
Ville-Veikko MATTILAHead of Multimedia Technologies · Nokia
Sanni SILTANENHead of Program · Business Finland
Nikola JANCOVICOVAUnreal Engine Simulation, Enterprise · Epic Games
- 16h35 – 16h55 · LBE, médias & musées
Blurring Lines with BackLight : 12 years crafting VR
Intervenants
Frédéric LECOMPTECEO · BackLight
Éric BARBEDORWriter / Creative-Technologist · BackLight

Industrie & Défense
Une occasion unique de découvrir l'impact des technologies immersives sur les secteurs de la défense et de l'industrie.
Voir la session- 10h00 – 10h35 · Industrie & Défense
Hardening the XR industry: turning defense constraints into industrial assets
The XR industry is at a crossroads: it can either remain dependent on GAFAM’s cloud infrastructure (the “office” model) or learn from the defense sector to become robust, secure, and sovereign (the “combat” model). This session is not merely a demonstration of use cases, but a true crash test for XR professionals. We will define how to move from “industrial POC” to “operational capability” by integrating military requirements (total disconnection, cybersecurity, extreme stress) as new quality standards for the civilian industry.
Intervenants
Maria MADARIETACSM and R&D Manager · Virtualware
Jérémy LACOCHEResearch Scientist · Orange
Fabien DUMONImmersive Technologies Leader · Airbus Defence and Space
- 10h40 – 10h55 · Industrie & Défense
Antycip Pitch
- 11h00 – 11h15 · Industrie & Défense
JANUS: From 3D Scanning to Immersive Reconstruction in Service of Justice
Intervenants
François POUCINGendarmerie Officer · IRCGN – Gendarmerie Nationale
- 11h20 – 11h35 · Industrie & Défense
Spatial AI for industry – A preview of the revolution in pure « vision » technologies with Wemap Vision
Intervenants
Emmanuel MOURENCEO · Wemap
- 11h40 – 11h55 · Industrie & Défense
Human Decision-Making Inside Digital Twins: Measuring Coordination and Risk in Critical Infrastructure Disaster Risk Reduction
Intervenants
Guillaume AUVRAYHead of Innovation · XR Ireland
- 12h00 – 12h30 · Industrie & Défense
Co-operation, Business and Resilience from Dual-Use Cases
Intervenants
Dorian FRAYSSINETArea Sales Manager – Western & Southern Europe · Varjo
Mika LUIMULAHead of Education and Research · Turku University of Applied Sciences
Sarita BLOMQVISTFacilitator · Dimecc Oy / Metaverse Finland Ecosystem
Sauli KIVIRANTACEO · Delta Cygni Labs

Formation
Cette session fait le point sur les projets les plus innovants et les résultats obtenus, tout en questionnant les défis à venir.
Voir la session- 13h30 – 13h50 · Formation
Implicit Learning and Self-Transformation Through Virtual Embodiment
Intervenants
Mel SLATERDistinguished Investigator · Universitat de Barcelona
- 13h55 – 14h20 · Formation
Tech scales, we don’t: the corporate and human walls of XR training
With the integration of generative AI and avatars, creating XR training modules has never been faster or more scalable. Yet widespread adoption often seems to be stalling. While purely technical challenges related to multi-site deployment still exist, the real barrier lies elsewhere: it is organizational and psychological. Faced with companies obsessed with large-scale profitability, how can we support the learner’s personal transformation? What are the instructional scenarios, support mechanisms, and real user benefits that can turn resistance into buy-in?
Intervenants
Valériane LOISONDoctor and Temporary Lecturer and Researcher · Le Mans Université
Daniel MELLET-D'HUARTConsultant · Dmdh int.
Nikita KAYALBusiness Partner, Designer · ImproVive
- 14h25 – 14h40 · Formation
Beyond the Headset: Why Immersion Isn’t Enough for Learning
Intervenants
Marija SMULKSTYTEProduct Lead | Applied Cognitive Science · –
- 14h45 – 15h00 · Formation
Immersive Learning: Bringing Virtual Reality to Every School
Intervenants
Franck BABOURAMSales Manager France · VR Expert
- 15h05 – 15h20 · Formation
Turning Immersion Into Impact – How Virtual Twins Are Reshaping Training & Education
Intervenants
Thomas DEXMIERVP Sales and Marketing EMEA · HTC VIVE
Marc-Antoine DUPONTExperiential Content Senior Manager · Dassault Systèmes
- 15h25 – 15h40 · Formation
[Live Demo + Early Access] XRHQ: Strengthening the Case for Immersive Technologies Globally
Organisations everywhere are using VR, AR, and other spatial computing tech to transform the way we work and experience the world. But the evidence is buried, fragmented, and hard to track. That means sceptical decision-makers, duplicated effort, and a widening gap between the technologies’ impact and what media headlines suggest. In this talk, Jeremy proposes XRHQ as a solution: a free, living library of immersive technology in action across every industry worldwide. By combining automated AI discovery with curated human contributions, XRHQ aims to create the most comprehensive, up-to-date evidence base of immersive impact. He’ll share what motivated him to build it, what makes it different, and his vision for the future. Includes a live demo of the platform and a chance to be the first to access it.
Intervenants
Jeremy DALTONFounder · XRHQ

Santé
Cette session mettra en avant des initiatives concrètes et des études cliniques démontrant l’impact réel de ces technologies sur les patients.
Voir la session- 10h00 – 10h25 · Santé
XR in health has grown up: evidence, regulation, and new business horizons
Intervenants
Pietro CIPRESSOAssociate Professor in Psychometrics · University of Turin
- 10h30 – 11h00 · Santé
XR in mental health: beyond the cure, fixing the care
The clinical evidence is clear: XR is a powerful therapeutic tool. But by 2026, its benefits will extend far beyond mere “treatment.” Early psychosocial screening via AR, helping neuroatypical patients acclimate to medical environments through VR, advanced cognitive assessments… XR positively facilitates access to care and inclusion. While science has brilliantly validated these secondary uses, a paradox remains: why doesn’t the general public yet have widespread access to them? Our experts will share these remarkable human advancements and discuss best practices to remove the final barriers to large-scale deployment.
Intervenants
Gloria SIMONCINIPhD Student · eCampus University
Malcolm BARNESDirector · Hollywood Gaming Ltd
Philippe CARREZCEO · explorations360
Marie DANDOISResearch and Innovation Project Manager at LAB Saint-Hélier · Pôle Saint Hélier Renens
- 11h05 – 11h20 · Santé
Silver Explorer: designing an evidence-based exergame to enhance brain and cognition in older adults
Intervenants
Jean-Jacques TEMPRADOProfessor · Aix-Marseille University
- 11h25 – 11h40 · Santé
Use of Virtual Reality in a functional restoration programme for the spine. Is it acceptable for patients and caregivers?
Intervenants
Romain CHAMPAGNEMPR doctor · Centre Hospitalier de Laval
- 11h45 – 12h00 · Santé
XR in Healthcare: Separating Hype from Healing
Intervenants
Elodie LITZLERCOO & Co-founder · AVATAR MEDICAL
- 12h05 – 12h25 · Santé
Scaling Clinical XR: A 10-Year Reality Check from Pilot to Practice
Intervenants
Gert-Jan BROKCEO · inMotion VR B.V.
FAQ > Conférences
Chaque session dure entre 45 minutes et 1h30 et incluent des moments d’échanges et de discussions où vous pourrez poser des questions directement aux intervenants.
Les conférences seront majoritairement en anglais, avec certaines sessions présentées en français. Des traductions simultanées seront proposées. Les conférences ne sont pas enregistrées.
Nos conférences sont ouvertes à tous les visiteurs muni d’un « Full Pass » ou d’un Pass avec l’option « Sessions », qu’il s’agisse de professionnels du secteur, de novices curieux ou d’experts en technologie immersive. Les sessions sont conçues pour offrir des insights à différents niveaux de compétence.
Vous pouvez vous inscrire directement sur notre site en sélectionnant un « Full Pass », ou un « Discovery Pass » avec l’option « Sessions » (tarif réduit pour les étudiants et demandeurs d’emploi). Ces derniers vous donnent accès à toutes les conférences et sessions.
